Pricing

Buy credits. Spend them whenever. They never expire.

No subscription and no monthly reset — both of our competitors expire your credits at the end of the month. Build in bursts, come back in three months, and your balance is exactly where you left it.

What are you building?

Set the pieces your game needs. We’ll show which pack covers it.

Hero character

280 cr each

1

Enemy

130 cr each

3

NPC

220 cr each

0

Extra concept

10 cr each

2
That comes to690 creditscovered by Studio at $18.00

Packs

One sprite grows into a cast.

Every pack is the same credits, bought in a different size. The difference is how much of a game you can finish before you buy again.

Squire — stage 1 of the knight line
Stage 1 · Squire

Starter

$5.00

500 credits · $0.0100 each

One character, properly finished. Concept, turnaround, a walk cycle.

Veteran — stage 2 of the knight line
Stage 2 · Veteran

Studio

$18.00

2,000 credits · $0.0090 each

A hero, the enemies he fights, and the props around them. A playable slice.

Covers your build

Champion — stage 3 of the knight line
Stage 3 · Champion

Team

$50.00

6,000 credits · $0.0083 each

A whole cast, every direction, every action, plus tiles and UI.

One knight, three times. Stages 2 and 3 were both seeded from stage 1’s approved sprite through the same pipeline your project uses — the silver plate and the blue cloak carried across from its pixels, not from repeating the words. Real output, at native resolution, straight from the generator.

Credits never expire

No monthly reset. A balance from last year is worth exactly what it was.

You never pay for our failures

If a sprite fails our quality checks, the credits come straight back — automatically, visible in your ledger.

You own everything

Commercially, no attribution, no revenue cap, on every plan including the free credits you start with.

Prices in USD. Sales tax or VAT is added at checkout where your country requires it, and shown before you pay. Full terms in the Refund Policy and Asset Licence.