
Starter
$5.00
500 credits · $0.0100 each
One character, properly finished. Concept, turnaround, a walk cycle.
Pricing
No subscription and no monthly reset — both of our competitors expire your credits at the end of the month. Build in bursts, come back in three months, and your balance is exactly where you left it.
Set the pieces your game needs. We’ll show which pack covers it.
Hero character
Concept, 8 directions, idle, walk, attack
280 cr each
Enemy
Concept, idle, attack
130 cr each
NPC
Concept, 8 directions, idle, walk
220 cr each
Extra concept
One sprite, to try an idea
10 cr each
Packs
Every pack is the same credits, bought in a different size. The difference is how much of a game you can finish before you buy again.

$5.00
500 credits · $0.0100 each
One character, properly finished. Concept, turnaround, a walk cycle.

$18.00
2,000 credits · $0.0090 each
A hero, the enemies he fights, and the props around them. A playable slice.
Covers your build

$50.00
6,000 credits · $0.0083 each
A whole cast, every direction, every action, plus tiles and UI.
One knight, three times. Stages 2 and 3 were both seeded from stage 1’s approved sprite through the same pipeline your project uses — the silver plate and the blue cloak carried across from its pixels, not from repeating the words. Real output, at native resolution, straight from the generator.
No monthly reset. A balance from last year is worth exactly what it was.
If a sprite fails our quality checks, the credits come straight back — automatically, visible in your ledger.
Commercially, no attribution, no revenue cap, on every plan including the free credits you start with.
Prices in USD. Sales tax or VAT is added at checkout where your country requires it, and shown before you pay. Full terms in the Refund Policy and Asset Licence.